| United States Patent |
6,328,307
|
|
Saldana
|
December 11, 2001
|
Children's wishing game
Abstract
A children's game is provided, including a figurine having a compartment
for receiving flat objects, at least one card dimensioned to be insertable
into the compartment, and a lock for sealing the compartment. The game is
intended to enable a child to make a wish and, in a ritualistic manner,
expect to enhance the realization of the wish while at the same time
keeping the wish a secret.
| Inventors:
|
Saldana; Frank (3153 Maury St., Richmond, VA 23224)
|
| Appl. No.:
|
505824 |
| Filed:
|
February 17, 2000 |
| Current U.S. Class: |
273/292; 40/124.06; 273/148A; 273/293; 273/459; 281/31; 283/117; 446/147 |
| Intern'l Class: |
A63F 001/10 |
| Field of Search: |
273/292,293,240,148 A,459
283/117
281/31
40/124.06
446/147
|
References Cited [Referenced By]
U.S. Patent Documents
| D249982 | Oct., 1978 | Kubusheski.
| |
| 515275 | Feb., 1894 | Bishoprick | 229/74.
|
| 4174059 | Nov., 1979 | Maunder.
| |
| 4187703 | Feb., 1980 | Ippoliti et al. | 70/62.
|
| 4197670 | Apr., 1980 | Cox.
| |
| 4372077 | Feb., 1983 | Balbuena.
| |
| 4832648 | May., 1989 | Theobald et al.
| |
| 4874340 | Oct., 1989 | Smallwood.
| |
| 5059149 | Oct., 1991 | Stone.
| |
| 6103332 | Aug., 2000 | McDonald | 428/99.
|
Primary Examiner: Layno; Benjamin H.
Attorney, Agent or Firm: Rainer; Norman B.
Claims
Having thus described my invention, what is claimed is:
1. A children's wishing game comprising:
a) a figurine having a compartment for receiving flat objects, said
compartment having a single opening and being otherwise closed, said
opening having lockable closure means, said closure means having aligned
apertures,
b) a lock having a shank of sufficiently small diameter to pass through
said aligned apertures for engaging said closure means,
c) at least one card of adequate rigidity, size and shape to be slideably
inserted into said compartment and locked in said compartment by said lock
and closure means, said card having at least one surface which can receive
and display written indicia, and
d) instruction information concerning the significance and playing of the
game.
2. The game of claim 1 wherein said figurine is ornamented by way of
features including indicia and structure to represent subjects familiar to
children, said subjects including people, animals, plants and places.
3. The game of claim 1 wherein said figurine is an envelope structure
comprised of flat front and rear identical rectangular panels sealed
together at three common edges.
4. The game of claim 3 wherein said rectangular panels have parallel side
edges and parallel top and bottom edges shorter than said side edges,said
bottom edges remaining unsealed and constituting said single opening.
5. The game of claim 1 wherein said game further comprises at least one
erasable marking device.
6. The game of claim 1 wherein said card is provided with an auxiliary
aperture positioned so as to align with said aligned apertures.
7. The game of claim 1 further comprised of aligned paired tabs which are
continuous integral extensions of said panels at said opening and
containing aligned apertures.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
This invention concerns a children's game, and more particularly relates to
a game which enables children to secretively express their thoughts and
desires.
2. Description of the Prior Art
A fundamental human trait is the expression of wishes, hopes and desires
relating to future eventualities. It is often sought to enhance the
fulfillment of the mentally conceived wish by way of physical actions.
Such actions include for example vocalization in words, prayers or song,
ritualistic gestures, dances and ceremonies, and the use of objects
believed to have sacred, magical, or supernatural powers.
Some commonly accepted ritualistic traditions concerning the fruition of
wishes include: blowing out candles on a birthday cake; crossing of the
fingers; throwing coins into a wishing well; rubbing a rabbit's foot;
lighting of candles; payment to a religious organization; throwing rice at
a wedding; the breaking of a wish-bone; and a "toast" involving the
contacting of upraised beverage-filled drinking glasses.
Children are often apprehensive as to what the future holds for them. Since
their societal experience is short in comparison with their future
expectations, children find solace in wishing and in superstitious
activities wherein their interaction may bolster the success of their
wish. In many instances the child may want to keep a particular wish
secret as part of his or her private dream world of fears an joys.
Dolls, figurines and statues having animal or human features have long been
used in ritualistic activities concerning wishes or prayers. For example,
voodoo dolls believed to have magical powers have been used in the
Caribbean Area,and totem poles have been popular in Hawaii and Alaska.
Some of such dolls and figurines have functional characteristics which are
interactive with the user. One particular interactive feature relates to
the ability of the doll or figurine to hold or conceal an object by way of
an internal compartment. Examples of such features are disclosed in U.S.
Pat. Nos. D249,982; 4,174,059; 4,197,670; 4,372,077; 4,832,648; 4,874,340;
and 5,059,149.
However, no prior art is known wherein a doll or figurine has an internal
compartment which serves as one aspect of a ritualistic children's game
for making wishes.
It is accordingly an object of the present invention to provide a
ritualistic children's game for making wishes and keeping said wishes
secret.
It is a further object of this invention to provide a game as in the
foregoing object which involves the use of a figurine having an internal
compartment.
It is another object of the present invention to provide a game of the
aforesaid nature wherein said compartment can be locked by the child
playing the game.
It is a still further object of this invention to provide a game of the
aforesaid nature wherein the child player can describe in writing or
drawings a multitude of desired wishes.
It is yet another object of the present invention to provide a game of the
aforesaid nature of simple, durable construction amenable to low cost
manufacture and packaging.
These objects and other objects and advantages of the invention will be
apparent from the following description.
SUMMARY OF THE INVENTION
The above and other beneficial objects and advantages are accomplished in
accordance with the present invention by a children's wishing game
comprising:
1) a figurine having a compartment for receiving flat objects, said
compartment having a single opening and being otherwise closed, said
opening having lockable closure means,
2) a lock for engaging said closure means,
3) at least one card of adequate rigidity, size and shape to be slideably
inserted into said compartment, said card having at least one surface
which can receive and display written indicia, and
4) instruction information concerning the significance and playing of the
game.
For the purposes of the present invention, the expression "figurine" is
intended to denote a structure which is ornamental by way of indicia
and/or structural features to represent something familiar to children,
such as people, animals, plants or places. The figurine may be a
conventional doll or other toy object, but is preferably a substantially
flat envelope-like structure ornamented on at least one side by way of
shape, printed indicia and/or add-on appendages. In another embodiment of
the game of this invention, at least one erasable marking device is
included.
In playing with, the aforesaid game components, the child holds a card and
makes a wish. The "wish" may be expressed graphically in words or pictures
drawn onto the card, or may merely be a thought associated with the card.
The child then inserts the card into the compartment, and locks the
closure means. The child has earlier been informed, either by way of said
instructions or verbally by an adult, that such ritualistic action
enhances the fulfillment of the wish. If alternatively, someone else were
to learn what the child wished for, then the wish surely would not come
true. Regardless of the effect of secrecy on the success of the wish, the
child is also led to understand that he or she can enjoy privacy in their
lives, particularly with respect to their thoughts or wishes.
BRIEF DESCRIPTION OF THE DRAWING
For a fuller understanding of the nature and objects of the invention,
reference should be had to the following detailed description taken in
connection with the accompanying drawing forming a part of this
specification and in which similar numerals of reference indicate
corresponding parts in all the figures of the drawing:
FIG. 1 is a front perspective view of a first embodiment of the game of the
present invention showing game components in an assembled state, and with
portions broken away to reveal interior details.
FIG. 2 is a side view of the embodiment of FIG. 1.
FIG. 3 is an exploded front view of a second embodiment of the game of this
invention.
FIG. 4 is an exploded front view of a third embodiment of the invention.
FIG. 5 is a side view of a fourth embodiment of the invention.
FIG. 6 is a rear view of the embodiment of FIG. 5.
DESCRIPTION OF THE PREFERRED EMBODIMENT
Referring now to FIGS. 1 and 2, an embodiment of the children's wishing
game of the present invention is shown comprised of figurine 10, card 11
and lock 12. Said figurine is exemplified as comprised of flat front and
rear panels 13 and 14, respectively, lying in close adjacency and sealed
together at their top and side edges 15 and 16, respectively, thereby
defining an interior compartment 17 having an opening 23 at the bottom
edges 18 of said panels. The exemplified shape of said compartment is
rectangular, wherein the parallel side edges 16 are longer than the
parallel top and bottom edges 15 and 18, respectively.
The exterior face 19 of front panel 13 contains pictorial indicia 20. Top
and side appendages 21 and 22, respectively, are emergent from the top and
side edges of said panels, the appearance of said appendages being
consistent with indicia 20 so as to present a unified motif or depiction
of a person, animal, plant or other subject familiar to children. Said
front and rear panels are provided with lockable closure means in the form
of aligned apertures 24. Said apertures may be within the boundary of
compartment 17, or may be present on tabs 25 that project away from said
panels as continuous integral extensions thereof.
Card 11 is constructed of reasonably stiff material to permit slidable
insertion through opening 23 and into compartment 17. The size and shape
of card 11 must also be compatible with the dimensions of said
compartment. In some embodiments, card 11 may be considered to have an
upper extremity 26 which is first to enter said compartment, an opposite
lower extremity 27, and side edges 28. The length of the card, measured
between said upper and lower extremities, must be no longer than the
length of compartment 17, and the width of said card, measured between
side edges 28 must be no longer than the width of said compartment. Card
11 may be provided with an auxiliary aperture 29 positioned so as to align
with apertures 24 when said card is fully inserted into said compartment.
At least one surface of card 11 must be of a nature which will accept
written indicia as from pencil, ink, crayon or erasable marking pen. As a
component of the game of the present invention, there may be a number of
cards 11. Such cards may be of disposable paper construction, or may be
fabricated of plastic sheet material which will permit repeated use,
especially in conjunction with an erasable marking device 33.
Lock 12 may be a conventional lock having a key or combination opening
mechanism. The shank 30 of the lock is of sufficiently small diameter to
pass through apertures 24.
The second embodiment of the invention, as shown in FIG. 3, exemplifies a
figurine which is essentially just a flat envelope having indicia 31 on
front panel 13 depicting a subject familiar to a child. Card 11 is also
shown to have indicia in the form of a series of parallel lines 32 to
facilitate the writing of a wish or other message. It is to be understood
however, that in playing the game, the child need not write anything on
card 11. The child can merely make a wish, then insert the card into
compartment 17, and apply the lock. In this manner, the child will feel
that, not only will the wish come true, but it is maintained an absolute
secret.
In the third embodiment of the game of the present invention, as shown in
FIG. 4, the figurine has a fish-like contour, and card 11 is shaped to
conform with the shape of compartment 17.
In the fourth embodiment of the game, as shown in FIGS. 5 and 6, the
figurine has a three-dimensional configuration as in a traditional stuffed
toy 36 representing an animal, and compartment 17 is located on the
underside of the animal, mid-length thereof. Aligned paired tabs 25
facilitate the opening of the compartment by pulling down upon lower panel
35, which in this instance is considered the front panel of compartment 17
because it is this panel which faces the user. The tabs have apertures 24
to facilitate insertion of lock 12.
While particular examples of the present invention have been shown and
described, it is apparent that changes and modifications may be made
therein without departing from the invention in its broadest aspects. The
aim of the appended claims, therefore, is to cover all such changes and
modifications as fall within the true spirit and scope of the invention.
* * * * *